The Human Face is The Most Difficult Anthropomorphic You Can Create If You Are A 3D Artist




The Human Face is The Most Difficult Anthropomorphic You Can Create If You Are A 3D Artist


As a 3D artist, you face many difficulties every day. Each tusk has its own taste, from easy to difficult to more difficult.

Always the most difficult thing is working on a project on the human body from parts to the face, which is the most difficult ... We also add the most difficult always making a model of organic models, which is the most difficult of all sections that go through from the stage Modeling to Texture and UV and Rigging and Animation up to Render.

The human face is accurate and not insignificant, even in films and games. Did you know that the personal face is being re-modeled more than once to get the best of the best details because immediately after the natural person looks at the face of a person directly he will recognize the problems this is what is difficult a little, of course, the matter with repetition In practice, the designer learns how to reach the best result, the rest of the time and errors.

Technology has made it easier for us to place points on the face of a real person and make it act with the required motion (motion capture), but this technology is very expensive and requires a new production line in the company and is only available in large companies and we do not forget that the character of the movie may be difficult for the actor or its size and shape varies Completely from the natural person and the difficulty in representing his movement.


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